Eschalon Books I, II, and III Character and Map Editors
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Eschalon Savefile Editor
Copyright (C) 2008-2014 CJ Kucera, Elliot Kendall

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Some icons in this program are Copyright Axialis Team, and released
under a Creative Commons Attribution 2.5 Generic license.  See for details.

The code in comes mostly from Python itself, which is under
the Python License at

The class WrapLabel, in is Copyright(c) 2005 VMware, Inc.
See for the exact licensing terms.

The gtk+ "ClearLooks" theme in win32support, used for the Windows bundle,
is Copyright(c) the Free Software Foundation, Inc., and is licensed under
the GPLv2.  The version here was obtained via


This package contains applications for editing savegames in the games
Eschalon Book I, Book II, and Book III by Basilisk Games.

There are six separate utilities: a character editor and a map editor for
each game.  The map editor can edit maps stored as part of your savegame,
and the global maps included in the game distribution, though for Books II
and III there is no direct way to get at the global map files.

Right now the utilities support just about everything you'd want to edit,
though there's still plenty of values in the file of whose purpose I'm
unaware.  See the TODO file for information on what needs to be done with
the app still, which is quite a bit.

The app seems stable enough for me, but use your head and keep a backup of
any file that you use this on.  Do let me know if it ends up eating your
character or map, because I'd like to fix the bug.  Just don't get upset if
it does.  :) The Character Editor's been around rather longer than the map
editor, so be especially careful when editing maps.  Note that the map files
(which end in .map) also have an associated file with a ".ent" extension. 
As you make backups of the maps you're editing, be sure to back up that file
as well.

This was developed on Linux, and it uses Python, GTK+, and PyGTK to do
its stuff.  The application also runs perfectly fine on Windows (see the
Windows section, below).  With the required Python/GTK+ packages
installed, it runs correctly on OS X as well.


If you end up creating new maps for Eschalon, please do the right thing
and respect Basilisk Games' wishes in regards to custom content:

    1. You cannot sell what you make; it must be free.

    2. If you put your content up for download anywhere other
       than the official Basilisk Games forums, you need to have a
       link that jumps back to the Book I page at

Presumably, a link to the Book II/III page would be appropriate if you're
distributing a Book II/III map.


The map editor component of this package requires that an Eschalon install
directory be present on your system, to load the map graphics.  The
application will try to locate it on its own, but if the installation
directory isn't found, you'll be prompted to provide the location.  The
character editor can also use the Eschalon game directory to do image
lookups of its own, but it doesn't actually require the directory to be

Both the map editor and the character editor have a preferences screen (which
write to the same config file, so the same configuration applies to both
programs) where the game directory can be set, in addition to your savefile
directory (which the program will also try to auto-detect).  The savefile
directory is basically just used as the directory the "Open" dialog will
default to.  The setting doesn't currently control anything else.


There's no official installation scripts for the app.  What I'd recommend on
a Linux system is just leaving it untarred wherever you untarred it, and
make a symlink to each app somewhere in your $PATH (~/bin is probably the
best location).  For example:

   $ cd ~/bin
   $ ln -s /path/to/ .
   $ ln -s /path/to/ .
   $ ln -s /path/to/ .
   $ ln -s /path/to/ .
   $ ln -s /path/to/ .
   $ ln -s /path/to/ .

Starting with v1.0.0, we also have a launcher window which will let you click
a button to launch the editor of your choice:

   $ ln -s /path/to/ .

At that point you should be able to just run "" from the
command prompt, for instance.  Setting up shortcuts through your window
manager of choice should work fine, as well.  Failing that, just run them
from the directory you untarred them into.

NOTE ABOUT BOOK II/III MAP EDITING: To edit Book II or III map files, you'll
need two other packages installed which may not be present on your system. 
The first is PyCrypto: This tends to
be packaged as "python-crypto" by most distributions.  Gentoo uses
"pycrypto." The second package is czipfile, available here: This is probably not packaged by your
distribution yet.  The easiest way to install it would be via either
easy_install or pip:

  # easy_install czipfile
  # pip install czipfile

If those methods don't work for you, you should be able to just download it
from the above link.  Note that czipfile isn't ACTUALLY required to edit
Book II/III maps, but without czipfile, loading maps can take an absurdly
long time.  Trust me, you will want to have it installed.  Note once again
that this only affects Book II/III map editing.  The character editors, and
the Book I map editor are not affected.

As of 0.5.0, the minimum gtk+ required MIGHT be 2.18.0, though you may have
success with earlier versions.  If there are problems with older versions,
please let me know so I can take a look and possibly get a workaround
in place.  The app will show a warning if your gtk+ doesn't meet this
requirement, but allow you to continue regardless.


The recommended way to install these utilities on Windows is through the
install EXE which is provided as of version 0.5.0.  Theoretically, you
should be able to just double-click on the installer, go through the usual
installer screens, and you'll have both the map editor and the charater
editor in a folder in your start menu.  Please be sure to let me know if
there are problems with that process, as I hardly spend any time in Windows,
and the Windows side is far less tested than the Linux side.

You're welcome to run the Python scripts directly (as the Linux folks do),
if you want, in which case you will need a gtk+ runtime (I recommend a
recent one directly from, Python (2.7), and all three PyGTK
components installed (PyCairo, PyGObject, and PyGTK).  Additionally, to edit
Book II/III maps, you'll want PyCrypto and czipfile.  Some direct links can
be found on the website.


First, you need the X11 app. Up to 10.7, recent versions of OS X come with
it pre-installed, but 10.8 users need to download and install the version

Any method that gets you pygtk, pycrypto, and czipfile ought to work, but
the following worked for me.  Be careful with making parallel full python
installs, which MacPorts will do and Homebrew can do.

Install Homebrew -

From the Terminal, run:

brew install pygtk
sudo easy_install czipfile
sudo easy_install pycrypto

You also need to tell the system Python to look for libraries in Homebrew's
install path, so add this line to the .bash_profile file in your home
directory. If the file doesn't exist, create it.

export PYTHONPATH=/usr/local/lib/python2.7/site-packages/gtk-2.0:/usr/local/lib/python2.7/site-packages

I recommend running the apps from the Terminal so that you can see any error

cd /path/to/eschalon_utils

If you want to build self-contained OS X application bundles, also get

sudo easy_install py2app

Then run the script. The resulting apps should be portable
to other Macs without having to install any libraries (you will still need  TODO: when you first run these apps and identify the location of
the save files and data files, they crash afterward.  Just re-launch them
and you shouldn't have any further problems.


The applications are mostly designed to be run via their GUIs, which you can
launch simply by double-clicking or running, or  There are commandline options for both, though, and you
can get help for those options by running " -h", for
instance, to get help with the character editor.  A few of the character
editor commandline options may be useful.  The options available on the map
editor are far less useful.

The drawing features on the map editor are fairly new still, and I expect
that bugs will eventually be found.  Let me know!

Some more documentation on various aspects of the Eschalon map that I've
discovered, see


Feel free to email me at if you've got questions /
concerns.  I'm also logged in to as the user "sekhmet" if
you'd prefer that.