Assets 3

Removed random items, as it caused lag and crashes even with the option disabled
Removed arrangers randomly hiding in mobius mode, until people learn their locations more
Fixed that intended + short scavenger would never generate
Slightly lowered amount of worlds precached in mobius mode
Prevented random arrangers from selecting yellows when unlock all items is enabled
Updated help dialog

@apple1417 apple1417 released this Nov 26, 2018 · 1 commit to master since this release

Assets 3

Changed weight of paint in balanced.
Added extra flag to checksum.
Messed with hiding items to hopefully reduce lag.

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@apple1417 apple1417 released this Nov 25, 2018 · 1 commit to master since this release

Assets 3

Added Random Items option, that replaces each carriable item with a random one
Mobius random arrangers no longer picks yellows when unlock all items is on
Removed arranger hiding in mobius because nobody bothered learning the locations
Fixed short intended scavenger to actually generate
Updated help dialog

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@apple1417 apple1417 released this Nov 21, 2018

Assets 3

Trying new arranger selection method
Removed random arrangers hiding in mobius cause no one bothered learning them
Fixed that short intended scavenger never worked
Prevented random arrangers from selecting item arrangers when unlock all items is on
Updated help dialog

@apple1417 apple1417 released this Oct 16, 2018 · 4 commits to master since this release

Assets 3

Fixed that you'd instantly start transitioning through portals on a reset checkpoint
Re-added post-randomization debug info
Jetpack can now be selected by the Randomize All Options switch
Jetpack is now saved through eternalize ending
Fixed guided jump inconsistency out of Two Boxes Star area
Fixed that paint didn't spawn in a few worlds
Fixed that after finishing Mobius mode the portal would never redirect to Messenger Ending
Added precaching and randomization script to A and B Messenger
Added checksum + playthrough info to every world

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@apple1417 apple1417 released this Oct 13, 2018 · 10 commits to master since this release

Assets 3

Added custom precaching to reduce load times
Changed the options world skybox
Several internal changes to enable easier development
Added an option to give you jetpack in every world but nexus
Adjusted the following sigil requirements:

  • In 60fps: Crisscross B6 from Connector to Itemless
  • In 60fps hardmode: TRA, it's star, and sphinx star from Cube to Connector

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@apple1417 apple1417 released this Oct 8, 2018 · 13 commits to master since this release

Assets 3

Removed extra arranger in B1.
Added a new mobius ending - random arrangers. When you start the run you will be given random arranger hints, the run ends upon collecting the sigils to solve them all.

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@apple1417 apple1417 released this Sep 15, 2018 · 14 commits to master since this release

Assets 3

Removed the extra arrangers in B1 that always showed up, regardless of mobius mode settings.
Fixed that intended scavenger hunt would sometimes hide the wrong sigils.

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@apple1417 apple1417 released this Sep 2, 2018 · 16 commits to master since this release

Assets 3

Moody sigils settings now persist through Eternalize Ending
Randomize all options will now properly randomize the moody sigils ones.
Selecting moody sigils disables scavenger hunt, and vice-versa.
When scavenger hunt is on selecting open all worlds or show full signs now turns scavenger hunt off, rather than doing nothing.

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