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Clean UDIM documentation for texture node

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luisbarrancos authored and dictoon committed Dec 23, 2018
1 parent 8781fb4 commit 0c57abcfaf25cd6444ac9ead16b50c1d9b9ccf24
Showing with 8 additions and 4 deletions.
  1. +2 −2 docs/source/shaders/shaders.rst
  2. +6 −2 docs/source/shaders/texture/as_texture.rst
@@ -24,8 +24,8 @@ These shaders are meant to either replace some of Maya's functionality that
wasn't possible to implement directly in `OSL <https://github.com/imageworks/OpenShadingLanguage>`_, or to provide functionality
that is inexistent and we feel might be useful to the end user.

Procedural Texture Nodes
========================
Texture Nodes
=============

* :ref:`asNoise2D <label_as_noise2D>`
* :ref:`asNoise3D <label_as_noise3D>`
@@ -3,13 +3,15 @@
.. fix_img_align::

|



.. image:: /_images/icons/asTexture.png
:width: 128px
:align: left
:height: 128px
:alt: Texture Icon


asTexture
*********

@@ -25,6 +27,7 @@ Parameters
-----

Texture

^^^^^^^

*Filename*
@@ -40,7 +43,7 @@ Texture

.. note::

Though a full reference of UV tiles is outside the scope of this document, it suffices to say here that the ZBrush UV tiles pattern is in the form *u<N>_v<N>* with the tiles starting at 0, whilst Mudbox shares the same pattern but starts at 1. Mari uses UDIM tiles.
Though a full reference of UV tiles is outside the scope of this document, it suffices to say here that the ZBrush UV tiles pattern is in the form *u<N>_v<N>* with the tiles starting at 0, whilst Mudbox shares the same pattern but starts at 1. Mari uses the form *<UDIM>*. All a user needs to do is to point at the filename and choose the respective texture atlas type, and this node should take care of doing the appropriate string substitutions. See also the `Maya documentation on UV tiles <https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-132520C0-F1DF-4C74-B8C1-D89154ADFBDB-htm.html>`_.

*Color*
The default color to use if the texture lookup fails for any reason.
@@ -146,6 +149,7 @@ Texture Coordinates

-----


Outputs
-------

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