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Update build script for renderDesc

Renamed renderDesc to keep consistency with Maya's prefs.
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luisbarrancos committed Dec 7, 2017
1 parent 7b01cc9 commit 6ffbbc922225e890a7b3f2eec9ea487a90f74dad
@@ -269,6 +269,9 @@ def orchestrate(self):
progress("Copying resources")
dir_util.copy_tree(os.path.join(self.settings.root_dir, "resources"), os.path.join(self.settings.package_output_path, "resources"))
progress("Copying renderDesc")
dir_util.copy_tree(os.path.join(self.settings.root_dir, "renderDesc"), os.path.join(self-settings.package_output_path, "renderDesc"))
progress("Copying scripts")
dir_util.copy_tree(os.path.join(self.settings.root_dir, "scripts"), os.path.join(self.settings.package_output_path, "scripts"))
@@ -322,7 +325,7 @@ def do_generate_module_file(self, maya_platform_id):
f.write("MAYA_PRESET_PATH +:= presets\n")
f.write("MAYA_CUSTOM_TEMPLATE_PATH +:= scripts/appleseedMaya/AETemplates\n")
f.write("MAYA_SHELF_PATH +:= prefs/shelves\n")
f.write("MAYA_RENDER_DESC_PATH+:=renderdesc\n")
f.write("MAYA_RENDER_DESC_PATH +:= renderDesc\n")
f.write("XBMLANGPATH +:= icons/%B\n")
def copy_binaries(self):
File renamed without changes.

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