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Branch: master
Commits on Mar 10, 2019
  1. New Render Settings, UI controls, parameters exposed (#198)

    luisbarrancos authored and dictoon committed Mar 10, 2019
    - Added NEtemplates for asBlendNormals, asRaySwitchSurface, asSurfaceLuminance, asBlendNormals, asASCCDL, asMatte (new shaders added in appleseedhq/appleseed#2426) and icons for the same nodes (#185).
    - Added and expose cast indirect controls for delta lights, and reorganize the delta lights appleseed UI sections.
    - Reorganize the UI for mesh/geometry attributes, sections for SPPM, and medium priority, and expose bias control.
    - Remove duplicate turbitidy scale from physical sky and clean its UI.
    - Add completely new render globals (or render settings), split into the default Maya section, appleseed and now lighting, output and system. Toggle the controls and sections, subsections according to values of parent attributes, and added Maya annotation and status bar messages.
    - Added render stamp status bar message referencing the string replacement allowed by default.
    - Fix attribute spreadsheet hiding the appleseed keyable attributes (#167).
    - Minor c++ fixes (missing MString header, fixing wrong order in constructor initializer list, and replacing 0 by nullptr where appropriate).
    - Set softmin and softmax in some attributes according to appleseed defaults.
Commits on Dec 23, 2018
  1. Clean UDIM documentation for texture node

    luisbarrancos authored and dictoon committed Dec 23, 2018
Commits on Dec 5, 2018
  1. Remove duplicate year entry in bibtex file

    luisbarrancos committed Dec 5, 2018
    since the bibtex extension now is much more strict apparently
Commits on Sep 24, 2018
Commits on Aug 27, 2018
  1. Add manifold2d, float[2] support, doc fixes

    luisbarrancos committed Aug 21, 2018
    And minor cleanups, bibliography, references.
Commits on Aug 21, 2018
  1. Added toon icons, docs, fix templates

    luisbarrancos authored and est77 committed Aug 18, 2018
Commits on Aug 18, 2018
  1. Add new IDs, node help, bump UI fixes

    luisbarrancos authored and est77 committed Aug 17, 2018
    The bump control automagically allows the connection of a bump2d, but it
    inherits this from the common section of the Maya's Lambert node and
    doesn't allow split bump controls. Adding a new procedure we can now
    have different bump for different layers, i.e, coating, substrate.
    The plugin was not parsing standard OSL URL metadata token, and as a
    result, the default node help was launching the autodesk page and trying
    to find our node's documentation there. Adding this allows the user to
    go direct from maya attribute editor to the appleseed read-the-docs
    documentation.
    Finally, new IDs added for the Substance PBR material and the Fabric
    material (closure WIP).
Commits on Jul 18, 2018
Commits on Apr 30, 2018
Commits on Apr 18, 2018
Commits on Apr 17, 2018
Commits on Apr 16, 2018
Commits on Mar 6, 2018
Commits on Mar 1, 2018
  1. Fix build (#148)

    luisbarrancos committed Mar 1, 2018
Commits on Feb 28, 2018
Commits on Feb 27, 2018
Commits on Feb 11, 2018
  1. Merge pull request #143 from luisbarrancos/remove_zeroscattering_refe…

    luisbarrancos committed Feb 11, 2018
    …rences
    
    Remove zero scattering references from docs
Commits on Feb 9, 2018
  1. Merge pull request #142 from luisbarrancos/texture_single_channel

    luisbarrancos committed Feb 9, 2018
    Add single channel output params, docs
Commits on Feb 3, 2018
  1. Merge pull request #141 from luisbarrancos/new_nodes

    luisbarrancos committed Feb 3, 2018
    Add fresnel node
Commits on Feb 2, 2018
  1. Add fresnel NEtemplate

    luisbarrancos committed Feb 2, 2018
  2. Fix typo

    luisbarrancos committed Feb 2, 2018
Commits on Jan 29, 2018
  1. Merge pull request #138 from luisbarrancos/typeids

    luisbarrancos committed Jan 29, 2018
    Update typeIds, add switchSurface, docs
Commits on Jan 28, 2018
  1. Merge pull request #137 from luisbarrancos/typos

    luisbarrancos committed Jan 28, 2018
    Typos, fix image tiling in layershader
Commits on Jan 27, 2018
  1. Fix typos

    luisbarrancos committed Jan 27, 2018
  2. Merge pull request #136 from luisbarrancos/typos

    luisbarrancos committed Jan 27, 2018
    Fix typos
  3. Fix typos

    luisbarrancos committed Jan 27, 2018
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