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Shading node attributes not showing in Maya's attribute spreadsheet #167

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est77 opened this Issue Aug 12, 2018 · 0 comments

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est77 commented Aug 12, 2018

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@dictoon dictoon added the Bug label Aug 13, 2018

luisbarrancos added a commit to luisbarrancos/appleseed-maya2 that referenced this issue Feb 5, 2019

@luisbarrancos luisbarrancos added this to the 1.1 milestone Feb 5, 2019

@luisbarrancos luisbarrancos added this to Done in Live Roadmap Feb 6, 2019

luisbarrancos added a commit to luisbarrancos/appleseed-maya2 that referenced this issue Mar 3, 2019

luisbarrancos added a commit to luisbarrancos/appleseed-maya2 that referenced this issue Mar 10, 2019

@luisbarrancos luisbarrancos self-assigned this Mar 10, 2019

dictoon added a commit that referenced this issue Mar 10, 2019

New Render Settings, UI controls, parameters exposed (#198)
- Added NEtemplates for asBlendNormals, asRaySwitchSurface, asSurfaceLuminance, asBlendNormals, asASCCDL, asMatte (new shaders added in appleseedhq/appleseed#2426) and icons for the same nodes (#185).
- Added and expose cast indirect controls for delta lights, and reorganize the delta lights appleseed UI sections.
- Reorganize the UI for mesh/geometry attributes, sections for SPPM, and medium priority, and expose bias control.
- Remove duplicate turbitidy scale from physical sky and clean its UI.
- Add completely new render globals (or render settings), split into the default Maya section, appleseed and now lighting, output and system. Toggle the controls and sections, subsections according to values of parent attributes, and added Maya annotation and status bar messages.
- Added render stamp status bar message referencing the string replacement allowed by default.
- Fix attribute spreadsheet hiding the appleseed keyable attributes (#167).
- Minor c++ fixes (missing MString header, fixing wrong order in constructor initializer list, and replacing 0 by nullptr where appropriate).
- Set softmin and softmax in some attributes according to appleseed defaults.
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