RTD/Sphinx docs for custom AS shader nodes, replacement for some Maya nodes, supported features and so on.
Integration with some Maya features, geometry control, UI, usability, more.
A Maya asset browser, similar to this
- light rigs
- IBL setups
- Material setups
- OSL shaders
- MaterialX interchange?
Adding custom appleseed shaders/nodes to Maya.
Surface, volume, displacement, light, auxiliary nodes.
Maya color management support
Status of current hypershade nodes support
Press h to open a hovercard with more details.