@dictoon dictoon released this Jan 13, 2018 · 483 commits to master since this release

Assets 4

This is a beta release of blenderseed, an appleseed plugin for Blender 2.75 and later.

This release is designed to work with appleseed 1.8.1-beta.

Red Interior by Luke Kliber
(Red Interior by Luke Kliber.)

Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.

Changes

  • Implemented tile highlighting.
  • Exposed tile size parameter.
  • Exposed environment alpha parameter.
  • Exposed orthographic camera.
  • Exposed exposure and vertical/horizontal shifts to lat-long environment map.
  • Exposed exposure parameter to lights and light-emitting materials.
  • Exposed Sun distance and size multiplier in Sun lamp.
  • Progress bar is now updated during rendering.
  • Added missing BSDF nodes.
  • Set Max Ray Intensity to Unlimited by default.
  • Remove unimplemented Recompute Vertex Normals checkbox.
  • Improved handling of plugin misconfiguration.
  • Don't mask runtime errors when writing material preview project to disk.
  • Many user interface improvements.
  • Many bug fixes.

Installation

Video version

Short (2 minutes) user-contributed tutorial, click on the image to play on Vimeo:

blenderseed Installation Tutorial on Vimeo

Text version

  1. Download and unzip appleseed: https://appleseedhq.net/download.html
  2. Download blenderseed but don't unzip it.
  3. Start Blender, then FileUser Preferences.
  4. Click on Install Add-on from File...
  5. Locate the appleseed plugin (you can filter by Render in the category list on the left) and enable it.
  6. In the plugin settings, set appleseed Binary Directory to the bin folder of appleseed (e.g. C:\Program Files\appleseed\bin).
  7. Click Save User Settings and close the dialog.
  8. Choose appleseed in the rendering engine dropdown.