Expanded Options for Monks in the Enhanced Infinity Engine
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MonasticOrders
README.md
SetUp-MonasticOrders.exe

README.md

MonasticOrders

Monastic Orders of Faerûn (MO or MOoF) rebalances monk progression in order to provide viability at both low and high levels. It revises the three existing monks in an attempt to make them all balanced at all levels of play. It also adds four new Monk kits, inspired by various monastic orders throughout the Realms.

Compatibility

The current version of Monastic Orders (v0.4+) is designed to work with any of the released Enhanced Editions (BG:EE, BG2:EE, IWD:EE, EET). Many features of this mod rely heavily on the functionality added in the Enhanced Editions, and thus there are no plans to extend compatibility to the original games.

Monastic Orders is also written with an eye for inter-mod compatibility, but, by design, it is incompatible with any other mod that introduces Monk kits or modifies the Monk class. If you are interested in enabling compatibility between your mod and Monastic Orders, please contact me on the Beamdog forums or via email (aquadrizzt@gmail.com).

Components

Monastic Orders (v0.4+) currently has the following components. Note that the Core Revisions component will be required to install any of the other components, but all other components can be installed independently.

Core Revisions

This component fundamentally overhauls the Monk class (and the Sun Soul Monk and Dark Moon Monk kits). Monks are now considered Thief kits by the engine and make use of a new Fighting and Defensive Style system that allows Monks to switch between various sets of combat bonuses. This component also patches Rasaad to make use of the new system and updates various Monk items to be usable by the new kits.

Monk

MONK: Monks are warriors who pursue perfection through contemplation as well as action. They are versatile fighters, especially skilled in combat without weapons or armor. The monk's focus and dedication to their path allows them to perform amazing feats of both martial and mental discipline.

Advantages:

  • Has THAC0 equal to a Fighter of the same level.

  • May add their Wisdom modifier to their Armor Class.

  • Has an improved Unarmed Strike that deals 1d6 crushing damage, grants two attacks per round, and is treated as a +5 magical weapon.

  • Gains access to a set of Fighting Styles, which improve the Monk's combat prowess and may be switched between at will.

    FLURRY OF BLOWS : Gain +1 Attack per Round. (+2 at 10th)

    KI STRIKE: Gain a +1 bonus to melee hit and melee damage. (+2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th)

    STUNNING BLOWS: Your melee attacks now have a 25% chance to stun the target for 1 round (save vs. death negates). (-1 penalty to save at 6th, -2 penalty at 14th)

  • Gains access to a set of Defensive Styles, which help the Monk defend themselves and may be switched between at will.

    STILLNESS OF MIND: Gain a +4 bonus to saves vs. spells and immunity to charm and fear.

    PURITY OF BODY: Gain a +4 bonus to saves vs. death and immunity to poison and disease.

    LIGHTNING REFLEXES: Gain a +4 bonus to saves vs. breath, immunity to backstabs, and the Evasion passive ability (take no damage on a successful save vs. breath against effects that usually would deal half damage on such a save).

    DEFLECT MISSILES: Gain a +4 bonus to Armor Class against ranged attacks.

  • At 3rd level, their base AC decreases to 9, and decreases by 1 more at 7th, 11th, 15th, and 19th levels.

  • Hit Die: d8

Disadvantages:

  • May only distribute 25 at 1st level and 15 skill points per level after 1st.
  • May not invest points in Open Locks, Pick Pockets, Set Traps, or Detect Illusions.
  • May not use the Remove Traps ability.
  • Does not deal bonus damage from Backstabs.
  • May not use or become Proficient with two-handed melee weapons.
  • May not use shields.
  • May not become Proficient in any weapon styles.
  • May not wear armor or helmets.

Prime Requisites for Dual-Classing: Dexterity and Wisdom

Sun Soul Monk

SUN SOUL MONK: Sun Soul Monks were once worshippers of Amaunator in the time of the Netheril, but today their worship is divided between Lathander, Selûne, and Sune. Sun Soul Monks adhere strictly to the law, using their martial arts and magical abilities to drive out darkness and corruption wherever they find it.

Progression: As a Monk, with the following changes.

Advantages:

  • Has access to the Purifying Strike fighting style.

    PURIFYING STRIKE: Gain a +1 bonus to melee hit and melee damage. This damage bonus is doubled against Evil foes. (+2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th)

  • Has access to the Unbroken Soul defensive style.

    UNBROKEN SOUL: Gain a +2 bonus to AC vs. evil creatures and immunity to level drain.

Disadvantages:

  • May not invest points in Hide in Shadows or Move Silently.
  • May not use the Stealth ability.
  • Does not have access to the Ki Strike fighting style.
  • Does not have access to the Lightning Reflexes fighting style.
  • May not dual-class to Mage.
  • Alignment restricted to non-evil.

Dark Moon Monk

DARK MOON MONK: The Order of the Dark Moon is a secretive monastic order that follows the teachings of the dark goddess Shar. Monks of the Dark Moon use physical prowess, dark magic, and many different forms of deception to mask their activities and strike with deadly precision.

Progression: As a Monk, with the following changes.

Advantages:

  • May invest points in Detect Illusions.

  • Has access to the Hands of Shadow fighting style.

    HANDS OF SHADOW: Your melee attacks now have a 25% chance to blind the target for 2 rounds (save vs. spells negates). (-1 penalty to save at 6th, -2 penalty at 14th)

  • Has access to the Dark Mirror defensive style.

    DARK MIRROR: Once per round, you create a mirror image, reducing your chance to be hit by targeted attacks by 50% until the image is destroyed.

Disadvantages:

  • May not invest points in Detect Traps.
  • Does not have access to the Stunning Blows fighting style.
  • Does not have access to the Deflect Missiles fighting style.
  • May not dual-class to Fighter or Cleric.
  • Alignment restricted to evil.

Expanded Races for Monks

This component allows non-Human races to become Monks. Some races also gain access to the original Monk kits.

  • Monk: Any
  • Sun Soul Monk: Human, Half-Elf, Elf, Dwarf, Halfling
  • Dark Moon Monk: Human, Half-Elf, Elf, Half-Orc

Multiclassing for Monks (BGEE/BG2EE/EET only)

This component allows Monks to multiclass. Each kit has specific options for multi-classing, as listed here.

  • Monk: Fighter, Cleric, Mage (Illusionist for Gnomes)
  • Sun Soul Monk: Fighter, Cleric
  • Dark Moon Monk: Illusionst

Note that multiclassing with Monks, due to their already extensive item restrictions, yields the following weapon proficiency options.

  • Fighter/Monk: May Specialize in any one-handed melee or ranged weapon.
  • Cleric/Monk: May only become Proficient in Club, Flail, Mace, Warhammer, Dart and Sling.
  • Mage/Monk: No additional weapon proficiency restrictions

Also note that this component does not have any effect without a mod that either 1) allows Humans to multiclass or 2) expands racial availability of classes/kits (such as the Expanded Races for Monks component of this mod).

New Kits for Monks

This component adds four new Monk kits.

  • The Shining Hand, Long Death, and Broken One Monks are only available to Humans by default.
  • The Hin Fist is unavailable unless non-Humans are able to become Monks.
  • If the Multiclassing for Monks component is installed, five additional multiclass kits become available(Fighter/Hin Fist Monk, Mage/Shining Hand Monk, Fighter/Long Death Monk, Fighter/Broken One Monk, Cleric/Broken One Monk)

Hin Fist Monk

HIN FIST MONK: Hin Fist monks see their bodies and minds as gifts from Yondolla; gifts that need to be developed and utilized to the fullest potential. Monks of the Hin Fist see themselves as the defenders of halfling (or occasionally dwarven or gnomish) kind, and travel the Realms seeking to right wrongs and test their skills.

Progression: As a Monk, with the following changes.

Advantages:

  • May invest points in Pick Pockets.

  • May use the Thievery ability to Pick Pockets and Remove Traps.

  • Has access to the Precise Strike fighting style.

    PRECISE STRIKE: Gain a +1 bonus to melee hit and melee critical range. (+2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th)

Disadvantages:

  • Does not have access to the Ki Strike fighting style.
  • May not dual-class to Cleric or Mage.
  • Alignment restricted to non-evil.
  • Race restricted to halfling, dwarf, and gnome.

Shining Hand Monk

SHINING HAND MONK: The Shining Hand is an ancient order of Monks devoted to Azuth, lord of spellcraft. Monks of the Shining Hand are taught to be defenders of the Art, and are skilled at dealing with spellcasters who might misuse magic for their own gain.

Progression: As a Monk, with the following changes.

Advantages:

  • May invest points in Detect Illusions.

  • Has access to the Nullifying Blows fighting style.

    NULLIFYING BLOWS: Your melee attacks now have a 25% chance to dispel spells affecting the target (save vs. spell negates). (-1 penalty to save at 6th, -2 penalty at 14th)

  • Has access to the Deflect Magic defensive style.

    DEFLECT MAGIC: The first offensive spell that specifically targets you each round is deflected harmlessly.

Disadvantages:

  • May not invest points in Hide in Shadows or Move Silently.
  • May not use the Stealth ability.
  • Does not have access to the Stunning Blows fighting style.
  • Does not have access to the Deflect Missiles defensive style.
  • May not dual-class to Cleric or Fighter.
  • Race restricted to human, elf, and half-elf.

Long Death Monk

LONG DEATH MONK: Monks of the Long Death search for the secrets of life through the study of death. The Long Death worships the principle of death, but care little for what lies beyond that. They are more than willing to share death, and its antecedent, pain, with others.

Progression: As a Monk, with the following changes.

Advantages:

  • Has access to the Assassins's Strike fighting style.

    ASSASSIN'S STRIKE: Gain a +1 bonus to melee hit and backstab multiplier. (+2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th)

Disadvantages:

  • May not invest points in Detect Traps.
  • Does not have access to the Ki Strike fighting style.
  • Alignment restricted to non-Good.
  • May not dual-class to Cleric or Mage.

Broken One Monk

BROKEN ONE MONK: The Broken Ones are an order of monks devoted to Ilmater, god of suffering. These kind monks focus on defending the faithful and the weak, while taking the fight to those who use their strength to cruel ends.

Progression: As a Monk, with the following changes.

Advantages:

  • Has access to the Unbreakable Resolve defense style.

    UNBREAKABLE RESOLVE: The first successful attack against you each round is absorbed harmlessly.

  • Hit Die: d10

Disadvantages:

  • May not invest points in Hide in Shadows or Move Silently.
  • May not use the Stealth ability.
  • Does not have access to the Lightning Reflexes defensive style.
  • Alignment restricted to any Good.
  • May not dual-class to Mage.
  • Race restricted to human, dwarf, and half-orc.

Item Restrictions Patch

This component remakes the item restriction effect used to prevent Monks from using armor, shields, two-handed weapons and helmets.

Install this component after you have installed any mod that adds items, to ensure that the Monks from this mod follow the proper item restrictions with items added via other mods.