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add TODO

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commit 02956b292b928b66a20ce03323df1bc056b39929 1 parent efb44ae
@aras-p authored
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  1. +8 −0 readme.txt
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8 readme.txt
@@ -41,6 +41,14 @@ of course that is not a fully apples-to-apples comparison.
Source code includes parts of Ryan Gordon's Mojoshader [3] to assemble D3D9 shaders into bytecode.
It felt like a saner choice than depending on a D3DX DLL from DirectX SDK.
+
+
+TODO:
+* Check on Mac OS X 10.7.x with Core profile.
+* Check on Windows with latest AMD drivers.
+* Check on Windows on NVIDIA hardware.
+* Check equivalent shaders (where possible) using ARB vertex/fragment program assembly.
+
[1]: https://github.com/aras-p/hlsl2glslfork

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