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rough TODO

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commit 12230c78958a24396fbb7fc0bb7942408710a050 1 parent f630abc
Aras Pranckevičius authored

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  1. +10 0 TODO.txt
10 TODO.txt
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  1 +Very rough list of to do items:
  2 +
  3 +* Cleanup AST structures and expose them (would like to use in Unity's surface shader analysis)
  4 +* Full support for integer types & ops (emit as EXT_gpu_shader4)
  5 +* Output of existing feature set into GLSL ES 3.00 syntax
  6 +* Parse DX10+ HLSL; object types, template-like stuff etc.
  7 +* Output into GLSL 3.20+
  8 +* Translate geometry shaders
  9 +* Translate hull & domain shaders
  10 +* Translate compute shaders

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