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rough TODO

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1 parent f630abc commit 12230c78958a24396fbb7fc0bb7942408710a050 @aras-p committed Oct 3, 2012
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10 TODO.txt
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+Very rough list of to do items:
+
+* Cleanup AST structures and expose them (would like to use in Unity's surface shader analysis)
+* Full support for integer types & ops (emit as EXT_gpu_shader4)
+* Output of existing feature set into GLSL ES 3.00 syntax
+* Parse DX10+ HLSL; object types, template-like stuff etc.
+* Output into GLSL 3.20+
+* Translate geometry shaders
+* Translate hull & domain shaders
+* Translate compute shaders

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