Please sign in to comment.
- Loading branch information...
|@@ -31,7 +31,8 @@ Used in Unity and bitsquid engines, and some other studios -- seems to work quit|
|> **Note**: As of mid-2016, the project is unlikely to have any significant developments. At Unity we are largely moving to a different|
|> shader compilation pipeline, with hlsl2glslfork mostly not used. So from my side there won't be significant work done on it.|
|-> You might want to look into [HLSLParser](https://github.com/Thekla/hlslparser) instead maybe?|
|+> You might want to look into [HLSLParser](https://github.com/Thekla/hlslparser) or [HLSLcc](https://github.com/strandborg/HLSLcc)|
|+> or [glslang](https://github.com/KhronosGroup/glslang) instead.|
|Support for DX11 features might or might not get added due to the bad condition the original code is in (very obscure and inefficient), instead maybe a new cross-compiler will be made. Someday. Maybe.|