The integration of the Clojure Programming Language with the Unity 3D game engine.
Arcadia is alpha-quality software, and shouldn't be used for anything important yet.
The contents of the repository should be copied to a folder named
Arcadia in any Unity project's Assets folder to enable Clojure. In the future, this will be available from the Asset Store. Once copied, you have access to the REPL and the Clojure compiler.
Download Zip File
- Create a subfolder of your Assets folder named Arcadia
- Download our zip file and extract its contents into Arcadia
cd path/to/unity/project/Assets git clone https://github.com/arcadia-unity/Arcadia.git
Arcadia ships with a simple networked REPL that is started automatically or from
Clojure > REPL > Start. To integrate your text editor with Arcadia, there are a few clients listed on the Wiki. Additionally, there are three command line scripts that act as REPL clients if that makes your integration easier.
Infrastructure/repl is the future, but not totally stable yet. You should try them all and use what works best.
This project was originally named "clojure-unity", but was changed to "Arcadia" to avoid infinging on Clojure's trademarks. It was suggested to us by @ztellman at a bar during StrangeLoop 2014, and we are eternally grateful.
Copyright © 2014-2017 Tims Gardner and Ramsey Nasser
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.