… there is no such file..so this was causing compile errors. This should fix it for you outdated guys. :-)
…, so theres no need for this here anymore.
"Once you kill one of the sisters in sunwell - the server core dumps. May be related to the isAlive or emotes in the OnDied functions." - New function GetNearestBoss(entryid); this should fix the crashing due to it being ArcScriptBossAI rather than ArcScriptCreatureAI <http://arcemu.info/trac/ticket/6>
…just being noticed now wow.. lol
…re pvp script been created yet so would make this impossible to get the tokens
… death :)
… errors for once :-)
- removed *10 in the honor message to client as it shows as the wrong amount - Changed the Mark of Thrallmar/Honor Hold to require that the team hold all 3 towers - Added/Fixed the following commands * Rename Guild -- Requires server restart to take effect * Remove player from guild * Disbald guild * View guild members - RepopAtGraveyard for RepopMe Script - 10% Proc Chance for Memento of Tyrande (Trinket) - Item Set: Shadowcraft Armor & Darkmantle Armor Bonus 7% proc chance rather than 100%
…tp://arcemu.org/forums/index.php?showtopic=6684 Although the problem just appears to be a arcemu-shared problem this should allow it to compile.
- Updated battleground join option to be 1minute 20 secs rather than 2mins (2.4.x change I believe) - If player has resurrection sickness (ID: 15007) they are worth no honor. - Added raid ready check - Added .server cancelshutdown to cancel a server shutdown/restart - Added a return; into logoncommhandler::Connect to prevent reconnecting to the logonserver if a shutdown is in progress and 2minutes are left -> Reason: During multiple restarts/shutdowns ive noticed connection is dropped and it can sometimes cause a crash if the shutdown is near the sametime as the next reconnect - Added SendPvPCaptureMessage in preparation for world events like the Halaa(Nagrand), Terrokar forest, hellfire etc -> I believe this is actually from Burlex so credits to him. - Added if(GM) don't report as speed hacking - Fixed PROC_ON_GAIN_EXPIERIENCE for killing a player -> Even if on map 559, 562 or 572 spirit tap etc. still procs - Added EFF_TARGET_ALL_FRIENDLY_IN_AREA -> Major Domo's Damage Shield & Magic Reflection spells hack fixed to be only cast on friendlies using EFF_TARGET_ALL_FRIENDLY_IN_AREA Molten Core - Rearranged all of the script and fixed a few crash issues still have a lot more to commit to this though..
- .start command now ports the target as it should do rather than always yourself. - .save command removed the packet & added the option to be a target player - Minor typo fix in GetSkillLevel - Added a "Removed spell from player" msg to the unlearn command - Guild Create Command if players already in guild then dont create it -> If guild name already exists dont make it either - NPC Delete: Allowed deletion of npc's that doesnt have m_spawn value due to certain summon spells - Removed Error Report for demorph command - Pet AddSpell now works on other players pets - Added "Server restart in xx" for server restart command
Just need to re-implement BGMinplayers
Compiles on Windows, if anyone gets any Linux errors please report asap Here's an explanation Marcelo implemented a Hashmap designed by Elliott C. Back (http://elliottback.com/wp/hashmap-implementation-in-c) In which he believed were faster then the ones we previously used implemented by Burlex. This was not the case and they were causing crashes too. This should bring back some stability if I reverted them correctly, if not, we'll have to fix it then wont we? =D Again, regarding Wrath of the Lich King, we will release ours when Blizzard releases theirs, so technically, you could have it before you even get the official discs, if you checkout, then compile at 12:00 EST on release night. Anyways, cheers :)
- Ragnoras -> Added missing text -> Updated to use the moonscript base (ArcScript base). -> Few more things to do for the MajorDomo & Ragnaros Scene -> Added countdown timer of 42 seconds on spawn -> Added missing spells including Magma Blast -> Alot more.. It is currently untested as there's still more to commit to it, so once I've fully tested it I'll let everyone know that its OK to use. NOTE: Remember this is a trunk release meaning expect bugs :P
Molten Core (Raid) - Moved #include "Base.h" to the top of the file - CoreRager script redone - Golemagg Script redone - Sulfuron Script redone - Added Flamewalker Priest - Molten Giant Spell ID's fixed - Molten Destroyer Spell ID's fixed Magisters Terrace (Instance) - Fixed bug in Kagani_NightstrikeAI with spell KAGANI_NIGHTSTRIKE_KidneyShot -> (showed as a warning int to bool) Hellfire_Peninsula (Quests) - Fixed compile warning and possible crash Global - Changed ArcScript_FACTORY_FUNCTION to ARCSCRIPT_FACTORY_FUNCTION - Set ArcScriptQuestScripts Project to compile with the rest Coming Next Commit - Molten Core Completely redone, added Ragnaros & Majordomo events
…tices anything else they think should be reverted it wont hurt to revert it. Neo_Mat fixed this on the dev svn, so no worries it'll be recommited soon :) Mini changelog from dev svn. *WorldPacketHandlers rewrite completed *Shaman totems area effect corrections *Corrections on item handler *Opcodes corrections *Fixed Quests problems now works perfectly *Fixed Mount/Dismount problems *Fixed Dismount problems when cast spell or attack *Fixed All Paladin Auras *Added tons of gossips from Dalaran *Added basic support for Strand of the Ancients *Updated InnKeepers (over 50) *Calendar time corrected *Properly* added the 3 new fields to SMSG_ITEM_QUERY_SINGLE_RESPONSE *Added SQL queries for the item table. *Fixed some client crashes that were spell related. There are more *Combat log seems to be working *Auras are visible for others *Barbershop is working as intended! (Prices need updating) *Updated SMSG_CREATURE_QUERY *Quests work work, need to allow them to be sent everywhere but a BG though. *Mana Regen sort of works *Spell casting works *Gameobject rotation almost is working..:) *Initial crashfix on ItemExtendedCost *Added support for SpellRuneCost?.dbc That's fine I think :) Note: It's almost done and we will release it when we work out the kinks. So sit tight and enjoy this rev or an earlier one :)
!gmoff is no longer a command...same with !gmon. There is a space now Oh and don't worry, I know exactly what I touched
OK..however,i'll going to working on SVN of3.0.x;p