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This repository has been archived by the owner on Jun 2, 2023. It is now read-only.
Hi!
I'm trying to reinsert translated text with spanish characters in a SystemNNN game, Clover Toshokan no Juunintachi. The text shows almost perfectly, but the spanish characters appear as a circle.
I've followed the instructions and, after replacing the .spt I unpacked and repacked using the TextPatch tool, put these files in the same folder as the .exe of the game:
ARIAULUNI.TFF (the font, Arial Unicode MS)
d2d1.dll
sjis_ext.bin
This game has a nnnConfig2.exe file that lets you choose a 'custom font', but only accepts japanese fonts. Even if I choose a font which should have spanish characters (such as Tahoma or Arial Unicode MS), those characters still won't look as intended.
The text was updated successfully, but these errors were encountered:
The font selected in nnnConfig2.exe doesn't matter - whichever font the game tries to load, VNTextProxy will replace it by the .ttf file it found.
All I can say is that the proxy has already been used successfully in several SystemNNN translations with non-SJIS characters. I'd suggest building it in debug mode, attaching Visual Studio to the game, placing a breakpoint in SjisTunnelDecoder::Decode(), and seeing what's going wrong.
As a side note, if you intend to use a builtin Windows font like Arial, you can change Proportionalizer::LoadCustomFont() to simply return the font's name rather than loading a .ttf file.
Hi!
I'm trying to reinsert translated text with spanish characters in a SystemNNN game, Clover Toshokan no Juunintachi. The text shows almost perfectly, but the spanish characters appear as a circle.
I've followed the instructions and, after replacing the .spt I unpacked and repacked using the TextPatch tool, put these files in the same folder as the .exe of the game:
ARIAULUNI.TFF (the font, Arial Unicode MS)
d2d1.dll
sjis_ext.bin
This game has a nnnConfig2.exe file that lets you choose a 'custom font', but only accepts japanese fonts. Even if I choose a font which should have spanish characters (such as Tahoma or Arial Unicode MS), those characters still won't look as intended.
The text was updated successfully, but these errors were encountered: