Player AI made for 2017 Orbis Challenge game LUMINUS. Uses built in APIs for game mechanics.
Strategy involves creating large health targets ("Juggernauts") and sending them to enemy base, and allowing weak units to swarm and explore the map. Weak units may cluster and merge together to form new Juggernauts.
Works for all 5 maps, needs further testing.
UPDATE: Version 1.1
- added different merging patterns based on the concentration of "wall" points in the map
- beats V1.0 on all 5 maps (both early and lategame)