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[Supergrafx] Daimakaimura (J): Graphical errors in intro #47
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Per invertego: there are some registers that are only implemented in the dot renderer that need to be implemented in the scanline renderer as well. |
I could be mistaken because I don't have my notes in front of me, but a quick glance at the code indicates that the VDC HSR (horizontal sync) register is the main culprit here. The performance renderer doesn't model its side effects. |
Seems fixed at v134 |
@Shideravan please test properly when closing issues: this is still an issue with the scanline renderer as it always has been. |
Sorry, I wasn't aware (or I just forget) that changing the settings and resetting the game weren't enough to actually change their state. |
Version used: 409ea8d
Windows 10 x64
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