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Upgrade to LWJGL 2.0b1

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1 parent 957aae0 commit 349d89a29d3717abc2790c259279ec6be1594e7a kevin committed Apr 22, 2008
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+#Wed Dec 05 20:15:46 GMT 2007
+eclipse.preferences.version=1
+internal.default.compliance=default
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+ <head>
+ <title>AppletLoader</title>
+ </head>
+ <body>
+
+ <applet code="org.lwjgl.util.applet.AppletLoader" archive="lwjgl_util_applet.jar, lzma.jar" codebase="." width="640" height="480">
+
+ <!-- The following tags are mandatory -->
+
+ <!-- Name of Applet, will be used as name of directory it is saved in, and will uniquely identify it in cache -->
+ <param name="al_title" value="appletloadertest">
+
+ <!-- Main Applet Class -->
+ <param name="al_main" value="org.lwjgl.test.applet.AppletLoaderTest">
+
+ <!-- logo to paint while loading, will be centered -->
+ <param name="al_logo" value="appletlogo.png">
+
+ <!-- progressbar to paint while loading. Will be painted on top of logo, width clipped to percentage done -->
+ <param name="al_progressbar" value="appletprogress.gif">
+
+ <!-- List of Jars to add to classpath -->
+ <param name="al_jars" value="lwjgl_applet.jar.pack.lzma, lwjgl.jar.pack.lzma, jinput.jar.pack.lzma, lwjgl_util.jar.pack.lzma, res.jar.lzma">
+
+ <!-- signed windows natives jar in a jar -->
+ <param name="al_windows" value="windows_natives.jar.lzma">
+
+ <!-- signed linux natives jar in a jar -->
+ <param name="al_linux" value="linux_natives.jar.lzma">
+
+ <!-- signed mac osx natives jar in a jar -->
+ <param name="al_mac" value="macosx_natives.jar.lzma">
+
+ <!-- Tags under here are optional -->
+
+ <!-- Version of Applet, important otherwise applet won't be cached, version change will update applet, must be int or float -->
+ <!-- <param name="al_version" value="0.1"> -->
+
+ <!-- background color to paint with, defaults to white -->
+ <!-- <param name="al_bgcolor" value="000000"> -->
+
+ <!-- foreground color to paint with, defaults to black -->
+ <!-- <param name="al_fgcolor" value="ffffff"> -->
+
+ <!-- error color to paint with, defaults to red -->
+ <!-- <param name="al_errorcolor" value="ff0000"> -->
+
+ <!-- whether to run in debug mode -->
+ <!-- <param name="al_debug" value="true"> -->
+
+ <!-- whether to prepend host to cache path - defaults to true -->
+ <param name="al_prepend_host" value="false">
+
+ <!-- main applet specific params -->
+ <param name="test" value="org.lwjgl.test.opengl.awt.AWTGearsCanvas">
+
+ </applet>
+
+ <p>
+ if <code>al_debug</code> is true the applet will load and extract resources with a delay, to be able to see the loader process.
+ </p>
+
+ </body>
+</html>
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