Permalink
Browse files

Fix typo

git-svn-id: svn://svn.icculus.org/quake3/trunk@1787 edf5b092-35ff-0310-97b2-ce42778d08ea
  • Loading branch information...
1 parent c16bea6 commit a60233ab883c557a7118e5196d35fae3ed4b2862 thilo committed Jun 21, 2010
Showing with 1 addition and 1 deletion.
  1. +1 −1 md4-readme.txt
View
@@ -19,7 +19,7 @@ this readme. Since the code on how to handle those MDR files was released
under a GPL licence a long time ago, I was able to implement this format for
Quake3 and do some efficiency improvements.
To enable the support for this model format, go to qcommon/qfiles.h,
-remove the comment slashes for #define RAVENMDR and then compile the engine.
+remove the comment slashes for #define RAVENMD4 and then compile the engine.
Including finished MDR models in your projects is easy: just load the model
files in your cgame code as you would normally load an MD3 model. The engine

0 comments on commit a60233a

Please sign in to comment.