Add support for building with pre-seeded rngs #1
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I'd love to be able to build an instance of BlueNoise using a presseded rng. I specifically want to avoid invoking get_entropy because that requires me to do more work in a minimalist WASM project I'm working on in order for getrandom to function.
This changeset is the least invasive way I could think to expose the functionality I want.
A more invasive but possibly cleaner solution, which I'm happy to write up if you prefer it, would be to create a true builder for BlueNoise which would allow for setting the rng before it needs to be initialized.