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[$100 Bounty] Stochastic Screen-Space Reflections #2611
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// uniform variables // varyings // projection function // main function
} This implementation assumes that the following input is provided as a vertex attribute: vTexCoord: the texture coordinate of the vertex tex: a texture containing the source image |
A working implementation of Stochastic Screen-Space Reflections will release the bounty of $100 on Bountysource.
Armory3D already have a working and fast SSR solution that works well for a wide range of devices, although this this implementation is doesn't necessarily have to be as performant, rather focusing on high-quality visuals.
Suggested implementation (Optional):
Implementation material (Inspiration):
Bountysource Link:
https://app.bountysource.com/issues/111898137-100-bounty-stochastic-screen-space-reflections
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