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Fix instancing on mobile and solid renderpaths #2213

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merged 1 commit into from
May 26, 2021

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MoritzBrueckner
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This fixes the rendering part of #2212.

gl_Position was set before the instancing code in the vertex shader, this was the same issue as already fixed for desktop renderpaths in #2141.

`gl_Position` was set before the instancing code in the vertex shader, this was the same issue as already fixed for desktop renderpaths in armory3d#2141
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