Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix volumetric lights not working when shadow map atlas is enabled #2300

Merged
merged 1 commit into from
Aug 7, 2021

Conversation

N8n5h
Copy link
Contributor

@N8n5h N8n5h commented Aug 6, 2021

This should solve an issue that prevents volumetric lights from working when shadow map atlasing is enabled. Tested on Krom linux (openGL) with the volumetric example from the examples repo.

Added missing code so the shader refers to the correct variable when
using shadow map atlasing.
@luboslenco luboslenco merged commit 2ef4f19 into armory3d:master Aug 7, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants