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fix volumetric lights not working when shadow map atlas is enabled #2300

merged 1 commit into from
Aug 7, 2021


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@N8n5h N8n5h commented Aug 6, 2021

This should solve an issue that prevents volumetric lights from working when shadow map atlasing is enabled. Tested on Krom linux (openGL) with the volumetric example from the examples repo.

Added missing code so the shader refers to the correct variable when
using shadow map atlasing.
@luboslenco luboslenco merged commit 2ef4f19 into armory3d:master Aug 7, 2021
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2 participants