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Add option for NavAgent height offset #2623

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merged 5 commits into from
Oct 5, 2022

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QuantumCoderQC
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This PR adds the following:

  1. Option in the NavAgent trait to set the height offset from the NavMesh.
  2. Option in the Go To Location node to set the height offset.
  3. Option to set the NavAgent height more precisely using physics ray cast.
  4. Compensates the height introduced by the NavMesh voxel height.
  5. Outputs to some functionality during rotational and transitional tweening.

Thanks to @ Hreez on Discord for this feature request.

@MoritzBrueckner MoritzBrueckner added the Release Notes: Changes A pull request that is a feature change, not a fix. Used to generate release notes. label Oct 4, 2022
@luboslenco luboslenco merged commit 1679ff4 into armory3d:main Oct 5, 2022
@QuantumCoderQC QuantumCoderQC deleted the navmesh-height-offset branch October 8, 2022 16:11
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3 participants