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Parent relative bone constraint #166

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merged 6 commits into from
Jul 21, 2022

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QuantumCoderQC
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Implements parent relative bone constraints.

@QuantumCoderQC
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removed the arm prefix and fixed the typo. Thanks 👍

Bone Constraints did not take into account target world transforms at spawn. Only the raw transform was taken into account. This fixes it by using current world transform instead of raw transform.
@QuantumCoderQC
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Made a small commit to fix Bone Constraint target transforms that were not calculated properly.

@luboslenco luboslenco merged commit ec6b3ef into armory3d:main Jul 21, 2022
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Thanks a lot!

@QuantumCoderQC QuantumCoderQC deleted the relative-bone-constraint branch November 15, 2022 10:10
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2 participants