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reeborg-howto

Tips and tricks for creating worlds (aka programming tasks) for Reeborg's World

There is very little material right now in this repository. This file will be used as an index. I first need to migrate (and adapt) the material from another repository: https://github.com/aroberge/reeborg-world-creation

If something is not clear, or you cannot find what you are looking for, either contact me by email or file an issue.

  • testing emojis πŸ”‘ πŸ“ ℹ️ 🚫 β›” ❌ βœ”οΈ ❗ βœ… πŸ”΅ πŸ”΄ πŸ”Ά ❎ ♻️ ⚠️ 🚧 πŸ† ⭐ πŸ˜ƒ

Essentials

You should be familiar with the topics here before reading other sections.

  • About Reeborg's World

  • Two ways to create worlds aka programming tasks

  • The various editors

  • The advanced API and its naming convention

  • Opinion: what makes a good world

    • Clear task
    • Automatic feedback
    • Good description
    • Visual appeal
    • Language agnostic
    • Potentially adding randomness

Classroom tips

How to ...?

  • Control the grid visibility

  • ... require Reeborg to follow a fixed path

  • ... add new objects, with different properties

  • ... add new robot images

  • ... use randomness

    • Built-in using the graphical world editor
    • Using Python's random module
    • Using RUR.randint()
  • ... create language-agnostic worlds

    • Usable with either Javascript or Python
    • Usable with all human languages
      • Some limitations

Appendices

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Tips and tricks for creating worlds (aka programming tasks) for Reeborg's World

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