Skip to content
No description or website provided.
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.
readme_images adding all images Mar 21, 2019
LICENSE added small clarification in readme Mar 21, 2019
svg-schema.xsd adding all files Mar 21, 2019 adding all files Mar 21, 2019

‍✅ GAN XML Fixer 🎨

coded by: Allan Gelman

concept by: Alexander Reben

supported by Stochastic Labs

This tool converts a txt file containing text generated by a neural network trained on Scalable Vector Graphics (svg files) into two directories, one containing the valid svg files produced, and one containing the invalid svg files produced. This tool's key feature is that it attempts to correct every invalid file, thereby producing more than 150% of the original number of valid files (specifics in the Testing section)!


This tool uses xmlschema. To import xmlschema into a Python 2.7 or 3.4+ environment, run this command:

pip install xmlschema

How To Use

In the command line, cd into the root of this repository and run this command (replacing "my_txt_file.txt" with the name/path of your txt file). This will create two directories in the root of this repo named 'invalid_svg' and 'valid_svg', by default:

./ -txt my_txt_file.txt

If you want to customize the path or name of the directories created, run this command:

./ -txt my_txt_file.txt -idir invalid_custom_name -vdir valid_custom_name

If you want to see a help menu for this tool in the command line, run this command:

./ -h

Naming System

By default, the two directories created are called 'invalid_svg' and 'valid_svg'.

Files produced are named simply by the order that they were produced in (0.svg, 1.svg, 2.svg, etc.). Some files will have certain prefixes before the number to indicate if it has been altered or not (illustrated in the example below).

Here are examples of what the contents of each directory could look like, and what the names of the files inside indicate:

  • invalid_svg:
    • #.svg => an invalid file that was unable to be corrected
    • orig_#.svg => the original invalid version of a now corrected file in the 'valid_svg' directory

example of invalid directory

  • valid_svg:
    • #.svg => a valid file without any correction
    • x_corrected_#.svg => a valid file that has had some number of attempts of correction applied
      • 1x => first attempt; all the 'g' tags were removed
      • 2x => second attempt; any extra quotation marks were removed, and any necessary quotation marks were added
      • 3x => third attempt; any redefinitions of the 'viewBox' or 'd' attributes were removed
      • 4x => fourth attempt; any missing 'path' end tags were added

example of valid directory

How it Works

1) File Division

First, the inputted txt file is divided into individual svg files by splitting on the 'svg' end tag. All the files are initially placed in the 'invalid_svg' directory.

2) Validation and Classification

Next, the tool iterates over all the files, and validates them. The valid svg files are moved from the 'invalid_svg' directory to the 'valid_svg' directory.

Validation is done using xmlschema, which validates files written in XML (like svg files!) against a schema. A schema is an xsd file that lists rules indicating which elements, attributes, nesting structures, and references are valid in a type of file written in XML. This tool uses a custom-made schema, with added flexibility to account for the unpredictable results of the neural network, to validate specifically svg files.

For example, below is a segment from the schema which describes the attributes allowed for the 'rect' element (a rectangle element). Things to note about the added flexibility are:

  • the use of every attribute is use = "optional"
  • most of the attributes' types are string, as oppose to more restricting types, like float or byte
  • many of the attributes are actually not meant for a rect element, like rx, which is meant for an ellipse element
  <xs:element name="rect">
        <xs:extension base="xs:string">
          <xs:attribute type="xs:string" name="transform" use="optional"/>
          <xs:attribute type="xs:string" name="id" use="optional"/>
          <xs:attribute type="xs:float" name="x" use="optional"/>
          <xs:attribute type="xs:float" name="rx" use="optional"/>
          <xs:attribute type="xs:float" name="y" use="optional"/>
          <xs:attribute type="xs:float" name="width" use="optional"/>
          <xs:attribute type="xs:float" name="height" use="optional"/>
          <xs:attribute type="xs:string" name="class" use="optional"/>
          <xs:attribute type="xs:string" name="style" use="optional"/>
          <xs:attribute type="xs:string" name="fill" use="optional"/>
          <xs:attribute type="xs:string" name="fill-opacity" use="optional"/>
          <xs:attribute type="xs:string" name="fill-rule" use="optional"/>
          <xs:attribute type="xs:string" name="opacity" use="optional"/>
          <xs:attribute type="xs:string" name="filter" use="optional"/>
          <xs:attribute type="xs:string" name="stroke-linecap" use="optional"/>
          <xs:attribute type="xs:string" name="stroke-linejoin" use="optional"/>
          <xs:attribute type="xs:string" name="stroke" use="optional"/>
          <xs:attribute type="xs:string" name="stroke-width" use="optional"/>
          <xs:attribute type="xs:string" name="stroke-miterlimit" use="optional"/>
          <xs:attribute type="xs:string" name="stroke-opacity" use="optional"/>
          <xs:attribute type="xs:string" name="mask" use="optional"/>

3) Correction Attempts

Lastly, the tool iterates over all the remaining files in the 'invalid_svg' directory, and attempts to correct them. This correction occurs recursively, attempting in order (1 - 4) to apply the next level of correction until the file is finally valid. Once the file is corrected, the corrected version is moved to the 'valid_svg' directory, with the naming specified above. If after the fourth attempt, the file is still invalid, it remains in the 'invalid_svg' directory.


From my tests, I produced 534 svg files.

Without the corrections of my tool, 225 files were valid. With the correction of my tool, 352 files were valid.

Number/Percent Valid of Total 534

w/o Corrections w/ Corrections
225 352
42.1% 65.9%

352 is 156% of the original number of valid files!


I have been using the free online databases of icons, Flaticon and The Noun Project, to create my training sets! Here are some of the coolest/weirdest/wackiest results I got!

Trained on Shoe Icons 👟:




Trained on Building Icons 🏢:




Trained on Flower Icons 🌺:




Tips for Optimizing Results

  • Don't get discouraged! If you don't get a cool output at first, try again! Just keep training, just keep training!
  • The more files you use in your training data set, the better! Training sets with 500+ files have resulted in interesting outputs for me.
  • Try to include repetitive or similar files in your training data set! I noticed that the more similar the files are, the better the neural network learns!
    • To create a repetitive data set, you can have duplicates of the same file. Having about 20 duplicates for every file in the dataset resulted in interesting outputs for me! (ex: duplicate 25 unique svg files 20 times each to create a data set of 500 files)
  • You can open svg files in many ways. I noticed that opening them in a browser (like chrome or safari) results in a more interesting output that opening them in Adobe Illustrator.
You can’t perform that action at this time.