A shader based exit water effect i did to enchance Ceto: Ocean System, an Unity plugin.
Uses a global shader from Ceto to know above and below water. Won't work well without it.
Texture tweaked from some example off the internet.
How to get it working:
- Include directory on Assets folder of unity project
- Add new exitwater script component to main camera
- Add water texture to all 3 texture slots (expects 1 channel texture)
- Add exitwater.shader to shader slot
- Tweak values as prefered
Tested on Unity 5.3.3f1