Exit Water Effect for Unity using Ceto Ocean System
C# GLSL
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ExitWater.cs
README.md
exitwater.shader
water.png

README.md

ExitWater

A shader based exit water effect i did to enchance Ceto: Ocean System, an Unity plugin.

Uses a global shader from Ceto to know above and below water. Won't work well without it.

Texture tweaked from some example off the internet.

How to get it working:

  • Include directory on Assets folder of unity project
  • Add new exitwater script component to main camera
  • Add water texture to all 3 texture slots (expects 1 channel texture)
  • Add exitwater.shader to shader slot
  • Tweak values as prefered

Tested on Unity 5.3.3f1