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GLWrap

Wraps common webgl tasks into js classes for convenience.

The aim is to have an adequate base for webgl experiments that do not require or benefit from using a massive library like THREEJS.

The classes are designed to be functional independently.

This is not a webgl rendering engine! It is a collection of flexible and easily extendable core components whith which to build a robust engine.

Documentation: https://artkalev.github.io/glwrap/docs/

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Wraps common webgl related tasks into js class objects for convenience.

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