This repository stores some experiments from Arturo Castro and Kyle McDonald exploring realtime face substitution using face tracking and cloning. These examples here are based on a few other packages, including:
They all require openFrameworks. FaceSubstitution and ScrambleSuit require ofxCv and ofxFaceTracker. Example projects are provided as openFrameworks XCode projects. To compile on other operating systems, you should first build a working ofxCv project, then an ofxFaceTracker project, and finally switch out the source for the example you're interested in.
Keep in mind that openFrameworks, ofxCv, and ofxFaceTracker are constantly evolving. To compile these examples you'll need versions of each that were released before or at the same time that the commit was made, as newer versions may be incompatible.
Demonstrates a GPU-based clone using OpenCV to compute the masked blur. This is easily realtime for camera-sized video, and provides the most accurate "fake" clone.
Demonstrates a GPU-based clone that uses GLSL shaders to compute the masked blur. This can be significantly faster than the CPU clone, but does not have the same accuracy due to the multi-pass blur computation.
Provides a single class
Clone, that wraps the GPUCloning approach with a simple interface.
Clone contains the shader source inline, which means you only need
Clone to do cloning -- no extra files are required.
Uses CloningWrapper with ofxFaceTracker to clone a face from disk onto a face in real time.