Skip to content
Permalink
Browse files

Reposition sound of "Harm" spell.

The effect follows the caster (spell effect).
  • Loading branch information...
Dimoks committed Aug 19, 2013
1 parent 1b2e66f commit 639d1b1bbba19f98dc79b01dee578003e0cff05c
Showing with 2 additions and 0 deletions.
  1. +2 −0 src/game/Spells.cpp
@@ -5817,6 +5817,8 @@ void ARX_SPELLS_Update()

GRenderer->SetRenderState(Renderer::AlphaBlending, false);
GRenderer->SetRenderState(Renderer::DepthWrite, true);

ARX_SOUND_RefreshPosition(spells[i].snd_loop, &cabalpos);
}
}
break;

0 comments on commit 639d1b1

Please sign in to comment.
You can’t perform that action at this time.