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Player's stats and other. #185
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Full_Damage_of_Arrow = 0 with probability: max{0, Armor_Class - Attack}%, else
Full_Damage_of_Arrow = max{0, Attack * (1 - _npcdata->absorb / 100)} * crit * backstab * distance_modifier.
Where:
Armor_Class = max{0, (_npcdata->armor_class + level_of_Armor_spell - level_of_Lower_Armor_spell)};
Attack = damage_of_bow * (1 + (player.Full_Skill_Projectile + player.Full_Attribute_Dexterity) / 50);
crit = 1.5 with probability: ((player.Full_Attribute_Dexterity - 9) * 2 + player.Full_Skill_Projectile / 5)%, else crit = 1;
backstab = 1.5 with probability: (player.Full_Skill_Stealth)%, else backstab = 1;
distance_modifier = min{2, max{0.5, distance / 1000}}. Attack is the base damage of Arrows. |
So the developers have come up with. Perhaps need weaken the Player's Attributes by 5% per level of "Curse" spell, as the spell weakens NPC's armor class, damage absorb and attack in close combat. |
Update for bow... |
Replacement for 264b00af3d1d84040fa3661ace874933de793f71. |
EntityHandle_Player already has the same value
This was broken in commit 43b6961. Fixes: bug #1446
The --without-gui/-z option is no longer defined in Inkscape 1.0, and it causes the build to fail due to an unknown argument. This only uses it if it is defined in Inkscape's help text.
It's not needed for unpacked files and this allows us to avoid calling stat() on all unpacked files at startup.
The default for localized strings was changed from the empty string to the ID in commit 9451e85. This helps spot missing strings, but for speech it's better to just play the audio sample without text in this case since some uses of the speak script command expect this. Fixes: issue #1506
MCST E2K (Elbrus 2000) - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture. e2k architecture has half native / half software support of most Intel/AMD SIMD e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4 Ref: https://en.wikipedia.org/wiki/Elbrus_2000
Replace macros with a new class.
This option allows running with temporary OpenGL extension overrides.
Crisp Alpha Cutout AA has been separately identified by two users to cause an immediate crash when starting the game. Fixes: bug #1250 Fixes: bug #1532 See: bug #1152
Not used yet, since for GLES we only support 1.x contexts but better add it not so it is not forgotten later.
Magic Resistance for “DODAMAGE -m” and “DAMAGER -m” script commands.
When a bow is equipped, hero screen shows the base damage from arrows.(temporary)The lower limit of player's Attributes and Stats is 1 now.