Conway's Game of Life implementation in Godot Engine
GDScript
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
modules/matrix Added files Jul 4, 2016
player Added files Jul 4, 2016
world Added files Jul 4, 2016
.gitignore Initial commit Jul 3, 2016
LICENSE Initial commit Jul 4, 2016
README.md Added README Jul 4, 2016
engine.cfg Added files Jul 4, 2016
export.cfg Added files Jul 4, 2016
icon.png Added files Jul 4, 2016
icon.png.flags Added files Jul 4, 2016
main.gd Added files Jul 4, 2016
main.tscn Added files Jul 4, 2016

README.md

Conway's Game of Life with Godot Engine

Each cell has a vitality score from 0 to 6.

A cell lives, dies, remain the same or increase it's vitality depending on the sum of the 8-neighbors vitality.

Current constants:

const MAX_VITALITY = 6

const OVERPOPULATION = 7 * MAX_VITALITY
const UNDERPOPULATION = 2 * MAX_VITALITY
const GROW_THRESHOLD = 0.48