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Feature Request : Hue/Saturation #1186
something like Photoshop will be nice :
in Aseprite its already there but for color palette,if can be work in the canvas will bw nice :)
This is such a core feature, I was surprised it wasn't already implemented. As is, I have to export my sprites, color adjust them, then import them whenever I find the colors are just a bit too bright or the colors are collectively off from what I'm going for. It can be time consuming, but not nearly as time consuming as replacing all the pixels one color at a time on a large project in Aseprite alone.
This is basically the one feature that's preventing me from fully embracing Aseprite and what put me on the fence about getting it at first.
When implemented, would be nice if you could adjust layer by layer or every layer.
This will be available in the next release. The only thing I have to think about now is a way to target filters/effects that modify color (like "Invert" or this new "Hue/Saturation") to pixels or to the color palette. For example, by default, it looks like this Hue/Saturation feature should modify pixels on RGB sprites, but should modify palette entries on Indexed sprites. Or if we are in an indexed image with an active pixels selection, the filter should modify pixels instead of palette entries.