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Feature Request : Hue/Saturation #1186

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kloworks opened this Issue Jul 7, 2016 · 5 comments

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kloworks commented Jul 7, 2016

Hi,
adding Hue/saturation will be nice and quick to adjust the color fast.
color curve still kind confuse.

something like Photoshop will be nice :
http://i.imgur.com/dRJMq1h.jpg

in Aseprite its already there but for color palette,if can be work in the canvas will bw nice :)
http://imgur.com/hYEEqCO

thanks

@kloworks kloworks changed the title from Hue/Saturation to Feature Request : Hue/Saturation Jul 7, 2016

@dacap dacap added the enhancement label Jul 13, 2016

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astraldata Jul 29, 2016

Definitely would love this -- Got used to using the one in Gale for color selection, but any way to use HSL would be infinitely appreciated -- especially if it happens soon, and changes the sprite and palette indexes directly on low-color images!

astraldata commented Jul 29, 2016

Definitely would love this -- Got used to using the one in Gale for color selection, but any way to use HSL would be infinitely appreciated -- especially if it happens soon, and changes the sprite and palette indexes directly on low-color images!

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trollworkout Oct 17, 2016

I deff support this.

trollworkout commented Oct 17, 2016

I deff support this.

@dacap dacap added this to the v1.2 milestone Oct 17, 2016

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bilgekaan commented Jan 29, 2017

+1

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ghost Mar 9, 2017

This is such a core feature, I was surprised it wasn't already implemented. As is, I have to export my sprites, color adjust them, then import them whenever I find the colors are just a bit too bright or the colors are collectively off from what I'm going for. It can be time consuming, but not nearly as time consuming as replacing all the pixels one color at a time on a large project in Aseprite alone.

This is basically the one feature that's preventing me from fully embracing Aseprite and what put me on the fence about getting it at first.

When implemented, would be nice if you could adjust layer by layer or every layer.

ghost commented Mar 9, 2017

This is such a core feature, I was surprised it wasn't already implemented. As is, I have to export my sprites, color adjust them, then import them whenever I find the colors are just a bit too bright or the colors are collectively off from what I'm going for. It can be time consuming, but not nearly as time consuming as replacing all the pixels one color at a time on a large project in Aseprite alone.

This is basically the one feature that's preventing me from fully embracing Aseprite and what put me on the fence about getting it at first.

When implemented, would be nice if you could adjust layer by layer or every layer.

@dacap dacap self-assigned this May 22, 2017

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dacap May 24, 2017

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This will be available in the next release. The only thing I have to think about now is a way to target filters/effects that modify color (like "Invert" or this new "Hue/Saturation") to pixels or to the color palette. For example, by default, it looks like this Hue/Saturation feature should modify pixels on RGB sprites, but should modify palette entries on Indexed sprites. Or if we are in an indexed image with an active pixels selection, the filter should modify pixels instead of palette entries.

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dacap commented May 24, 2017

This will be available in the next release. The only thing I have to think about now is a way to target filters/effects that modify color (like "Invert" or this new "Hue/Saturation") to pixels or to the color palette. For example, by default, it looks like this Hue/Saturation feature should modify pixels on RGB sprites, but should modify palette entries on Indexed sprites. Or if we are in an indexed image with an active pixels selection, the filter should modify pixels instead of palette entries.

@dacap dacap closed this in 239ac42 May 24, 2017

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