Feature Request : Hue/Saturation #1186

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kloworks opened this Issue Jul 7, 2016 · 5 comments

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Done in Next release

6 participants

kloworks commented Jul 7, 2016 edited

Hi,
adding Hue/saturation will be nice and quick to adjust the color fast.
color curve still kind confuse.

something like Photoshop will be nice :
http://i.imgur.com/dRJMq1h.jpg

in Aseprite its already there but for color palette,if can be work in the canvas will bw nice :)
http://imgur.com/hYEEqCO

thanks

kloworks changed the title from Hue/Saturation to Feature Request : Hue/Saturation Jul 7, 2016

dacap added the enhancement label Jul 13, 2016

Definitely would love this -- Got used to using the one in Gale for color selection, but any way to use HSL would be infinitely appreciated -- especially if it happens soon, and changes the sprite and palette indexes directly on low-color images!

I deff support this.

dacap added this to the v1.2 milestone Oct 17, 2016

bilgekaan commented Jan 29, 2017 edited

+1

This is such a core feature, I was surprised it wasn't already implemented. As is, I have to export my sprites, color adjust them, then import them whenever I find the colors are just a bit too bright or the colors are collectively off from what I'm going for. It can be time consuming, but not nearly as time consuming as replacing all the pixels one color at a time on a large project in Aseprite alone.

This is basically the one feature that's preventing me from fully embracing Aseprite and what put me on the fence about getting it at first.

When implemented, would be nice if you could adjust layer by layer or every layer.

dacap self-assigned this May 22, 2017

dacap moved from Maybe to In progress in Next release May 24, 2017

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dacap commented May 24, 2017

This will be available in the next release. The only thing I have to think about now is a way to target filters/effects that modify color (like "Invert" or this new "Hue/Saturation") to pixels or to the color palette. For example, by default, it looks like this Hue/Saturation feature should modify pixels on RGB sprites, but should modify palette entries on Indexed sprites. Or if we are in an indexed image with an active pixels selection, the filter should modify pixels instead of palette entries.

dacap closed this in 239ac42 May 24, 2017

dacap moved from In progress to Done in Next release May 24, 2017

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