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Pixethello style spritesheet editor window #140

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aseprite-bot opened this Issue Aug 20, 2014 · 7 comments

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From PassiveA...@gmail.com on July 16, 2012 07:48:12

What do you need to do? Have a SpriteSheet mini editor window like the pixethello implementation. This could tackle issues 59,60,64 & 77.
Not to mention being extremely usefully and turn aseprite from a great app into a killer must have app! How would you like to do it? Easiest to explain this to giving you a link to a youtube video of pixethello. http://www.youtube.com/watch?v=uMrA37ijXgY&feature=player_embedded Its direct editing of a spritesheet makes creating tile-able sprite easy.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=140

@aseprite-bot aseprite-bot added this to the v1.1 milestone Aug 20, 2014

From davidcapello on July 17, 2012 16:32:15

This is the idea that I've to create a tile set editor. You draw directly in the "level" (and tiles are updated automatically). PyxelEdit implements it too.

From PassiveA...@gmail.com on July 19, 2012 01:48:49

Great, sounds awesome. Keep up the good work.

From davidcapello on July 19, 2012 13:55:37

Status: Accepted
Owner: davidcapello
Labels: -Priority-Medium Priority-Critical Milestone-0.9

From gonz...@redknightgames.com on February 03, 2014 07:16:25

How would you handle issues where you had tiles of various sizes (or multiples of a certain number at least) like a 32x32 tile that has a 32x16 piece of dressing that sits above it. Or even 32x32 and 16x16 tiles trying to cohabitate in the same map file?

Could it be possible to set a grid base size and then designate how large each piece should be as it is added to the atlas? For example setting the base to 16x16 so a 32x16 tile would be 2 base units across and 1 base unit high?

I've tried using PyxelEdit for tile building and found this particular limitation quite frustrating as it prevented me from mixing in stepped tile sizes and forced me to think of everything in a very fixed and blocked way.

From PassiveA...@gmail.com on February 06, 2014 04:54:04

Add made a video better explaining how this would work: http://www.youtube.com/watch?v=thKeb6XLYlc

From davidcapello on April 09, 2014 18:06:56

Labels: -Milestone-0.9 Milestone-1.0

From davidcapello on April 09, 2014 18:09:29

Labels: -Milestone-1.0 Milestone-1.1

@dacap dacap removed the critical label Aug 31, 2014

@dacap dacap modified the milestones: v1.3, v1.1, v1.5 Aug 31, 2014

@dacap dacap added the tilemap label Nov 16, 2014

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