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Pixethello style spritesheet editor window #140
From PassiveA...@gmail.com on July 16, 2012 07:48:12
What do you need to do? Have a SpriteSheet mini editor window like the pixethello implementation. This could tackle issues 59,60,64 & 77.
Original issue: http://code.google.com/p/aseprite/issues/detail?id=140
From gonz...@redknightgames.com on February 03, 2014 07:16:25
How would you handle issues where you had tiles of various sizes (or multiples of a certain number at least) like a 32x32 tile that has a 32x16 piece of dressing that sits above it. Or even 32x32 and 16x16 tiles trying to cohabitate in the same map file?
Could it be possible to set a grid base size and then designate how large each piece should be as it is added to the atlas? For example setting the base to 16x16 so a 32x16 tile would be 2 base units across and 1 base unit high?
I've tried using PyxelEdit for tile building and found this particular limitation quite frustrating as it prevented me from mixing in stepped tile sizes and forced me to think of everything in a very fixed and blocked way.