I am attempting to create an animated sprite for my friend; one that uses transparency in one of the layers.
This is the sprite normally, when it's not a gif. The flame is fine.
But when I turn it into a animated gif
The flame (and my signature) completely disappears.
I'd appreciate some help on this; (as the transparency issue appeared on another one of my sprites as well)
Thank you.
Aseprite and System version
Aseprite version: v1.1.13, Steam
System: Windows 10
The text was updated successfully, but these errors were encountered:
@Scrxtchy you are right. Aseprite takes a simple choice to determine if a color should be rendered as transparent or opaque:
If alpha < 128 ? then the pixel color is assumed transparent;
else: the pixel is opaque.
Maybe some alternative can be added:
Is alpha > configurable threshold ? then a color is assumed opaque.
Dithering between mask and an opaque colors to simulate colors with alpha < 255 (but maybe is too much).
I am attempting to create an animated sprite for my friend; one that uses transparency in one of the layers.


This is the sprite normally, when it's not a gif. The flame is fine.
But when I turn it into a animated gif
The flame (and my signature) completely disappears.
I'd appreciate some help on this; (as the transparency issue appeared on another one of my sprites as well)
Thank you.
Aseprite and System version
The text was updated successfully, but these errors were encountered: