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Exporting to folders and creating them if not existing. #1492
Describe your bug report or feature request here
I'm using the Cli to export sprites from aseprite trying to export sprites into specific folders. I've found if the folder doesn't exist, the system would crash telling me it doesn't exist. I'd have to manually create the folder for it to work. I'd like for if my destined path doesn't exist, it could make the folder for me.
Also stuff like --filename-format doesn't work the normal way anymore it seems... your forced to do it the --save-as way. If this is intentional it doesn't appear to be in the docs (still says you can use both)
Also ignore-layer isn't in the docs either
So I've had to resort to using the in editor save-as and then writing
As for the Cli... it seems like after the newer versions, anything beyond
(so in the image above, only the bottom command works, the top one was
I could only ever get anything in the --save-as commands to work... and
I also noticed that it seems like a lot of the documentation on how to do
I basically wanna export ALL my groups I create, name the sprite the
Id preferably like the ability to automatically export them out into
So it export into path + a folder named after the group, with the settings
So if the sprite was named "Ayumi" and the pose was move2(down)
It be in folder ayumi, named ayumi_move2_0.png
As it stands I can't do much of this... and have to manually do this (since
Also a --mkdirs could be neat
What would also be nice is if you export a group, you could ignore layers within that group...
I saw you posted some things about implementing that... or working that out... however I've yet to see any documentation or examples of how to get it work if it is in.
I recently bought the program and steam and love it so far, however I'd like to make exporting a bit easier. For my workflow. I export my sprites separately based on a specific naming scheme, then import into texturepacker, and pack them with a custom exporter+format.
This was requested a couple of extra times:
I'll try to add this feature/fix in v1.2.9.