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Aseprite can't render small dots correctly #1671

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Surg-Dev opened this issue Feb 27, 2018 · 4 comments
Closed

Aseprite can't render small dots correctly #1671

Surg-Dev opened this issue Feb 27, 2018 · 4 comments
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@Surg-Dev
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@Surg-Dev Surg-Dev commented Feb 27, 2018

So a friend sent me a photo thats just a bunch of tiny red and green dots, so for fun I threw it in to aseprite which caused it to
a. render it correctly at some zoom level
b. not render the red dots at other zoom levels.
which meant it either was olive-green or bright green.
I can't easily record the video, so here is the picture to try it
https://imgur.com/dqDquIX
Throw it into aseprite and zoom in and out.

Aseprite and System version

  • Aseprite version: Latest master.
  • System: Windows 10
@dacap
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@dacap dacap commented Mar 6, 2018

I guess the problem appears when the zoom is 50% or less. This is because Aseprite doesn't use some kind of interpolation to render pixels on lower zoom levels. I'll see to add some kind of interpolation when the zoom is reduced.

@dacap dacap added the render label May 6, 2018
@dacap dacap self-assigned this Jun 20, 2018
@dacap dacap added this to the v1.2 milestone Jun 20, 2018
@dacap
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@dacap dacap commented Jun 20, 2018

I've been working in a new method to render the editor canvas using some antialiasing when zoom < 100% (and fix #1489 + should work with any level of zoom, i.e. smooth zoom). More news about this soon. Preview

@dacap
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@dacap dacap commented Jun 22, 2018

render

@dacap dacap closed this in 511752f Jun 22, 2018
@RyanJEC
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@RyanJEC RyanJEC commented Oct 21, 2018

I was wondering why when zooming out it was adding aliasing to my artwork. Now I know.

If you want hard pixels when zooming out I suggest having Experimental: New Render Engine turned off

How ever with it turned off when zoomed at 50% the brush doesn't render correctly

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