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Opening multiple images of different size #1719

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KelvinShadewing opened this issue May 6, 2018 · 3 comments
Closed

Opening multiple images of different size #1719

KelvinShadewing opened this issue May 6, 2018 · 3 comments
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@KelvinShadewing
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@KelvinShadewing KelvinShadewing commented May 6, 2018

When you open a series of images, if they're different sizes, it only uses the size of the first image. The problem is, some sprites are exported with each frame not only being separate, but optimized by only including the sprite itself and not the extra space needed to fit every frame in (think MUGEN sprites). I think there needs to be an option to use the maximum size instead of just the size of the first so that sprites exported like this can be imported into Aseprite.

@KasumiArai
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@KasumiArai KasumiArai commented May 7, 2018

As a temporary workaround: Sprite->Canvas Size set to some arbitrarily large value (that you know is larger than all the frames), then use Sprite->Trim. This works because Aseprite still loads the "offcanvas" parts of the images if you load in a sequence.

@KelvinShadewing
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@KelvinShadewing KelvinShadewing commented May 7, 2018

Ohhhh, I forgot about that little quirk! Thank you!

@dacap dacap added the feature label May 7, 2018
@dacap dacap added this to the v1.2 milestone May 7, 2018
@toporelo
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@toporelo toporelo commented May 12, 2018

Cool

@dacap dacap self-assigned this May 24, 2018
@dacap dacap closed this in 76915c7 May 24, 2018
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