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Line algorithm #1944

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dacap opened this Issue Dec 5, 2018 · 0 comments

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dacap commented Dec 5, 2018

We have two different issues that we want to solve with a line algorithm:

A. Pixel-perfect line mode (#1395, #1641), and
B. Straight lines are a bit off (#1894)

The first bug is related to the possibility to create straight lines with perfect angles for pixel-art, and the second bug is related to that the new line algorithm doesn't work to make continue lines (which is the most common case to be fixed).

A possible line algorithm that merges both approaches shows some undesirable results too:

lines

The bad thing is that when we switches the common algorithm (for continuous lines) to a perfect pixel block lines algorithm, the line is too different.


One possible solution would be to use the perfect pixel line algorithm only in some special cases:

  1. When the snap angle modifier is pressed: Shift key in Line tool, and Ctrl modifier when Pencil+Shift key is used to draw straight lines
  2. When the snap to grid is enabled (which it makes sense to create perfect lines that match the grid tiles)

In other case we'll use the regular algorithm that fits continuous lines as in https://community.aseprite.org/t/1045

@dacap dacap added the sprite editor label Dec 5, 2018

@dacap dacap added this to the v1.2 milestone Dec 5, 2018

@dacap dacap self-assigned this Dec 5, 2018

@dacap dacap closed this in 7c2038e Dec 6, 2018

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