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Performance issue/lag drawing in "Auto" mode on a tilemap layer #2877

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dacap opened this issue Aug 9, 2021 · 1 comment
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Performance issue/lag drawing in "Auto" mode on a tilemap layer #2877

dacap opened this issue Aug 9, 2021 · 1 comment

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@dacap
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dacap commented Aug 9, 2021

We don't know the exact problem but we have a file to reproduce this issue in the ticket (the file was sent privately via support email address, please keep it private).

Ticket: https://igarastudio.zendesk.com/agent/tickets/2539

EDIT: The problem was that was an out-of-bounds tile reference outside the tileset range (and the index was too big, like 0xffffff or something like that).

@dacap dacap added this to the v1.3-beta6 milestone Aug 9, 2021
@dacap dacap modified the milestones: v1.3-beta6, v1.3-beta7 Aug 23, 2021
dacap pushed a commit that referenced this issue Sep 8, 2021
 #2877)

We receive a .aseprite example where the tilemap contain some tiles
with huge tile indexes. We don't know why the tilemap was saved with
those wrong values (tile index out of bounds), but it was the cause of
the lag.
@dacap
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dacap commented Sep 20, 2021

Fixed with ed8e2c8

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