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From davidcapello on November 25, 2013 17:11:09
Rewrite the current Animation Editor as a timeline at the bottom of the screen that can be viewed at the same time we edit the sprite. In this way we can move through frames/layers and see where we are located. With this new Timeline the StatusBar doesn't have to show the layers anymore.
The first version of the Timeline can be just that: the current animation editor visible next to the sprite editor. But a next version of the timeline should include the following features:
Original issue: http://code.google.com/p/aseprite/issues/detail?id=293
For draw/paste on all frames, I realized an initial feature could be to just create a layer that has every frame linked to one new cel. ("New Linked Layer.") Then the user could draw on it (or paste on it or whatever) and merge down. That's essentially drawing on all frames, it's just that creating a linked layer manually can be hard if you have 100 frames.