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Sprite sheet region marking #30

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aseprite-bot opened this Issue Aug 20, 2014 · 4 comments

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From chinbill...@gmail.com on July 12, 2011 13:55:04

What do you need to do? I'd like to be able to:

  • load a sprite sheet (i.e. a bitmap containing lots of images).
  • mark the sprites out using rectangles. The sprites aren't always regularly placed (i.e. in a grid) within the bitmap.
  • give the sprites names.
  • make sequences of the regions.
  • export the marked regions in a text format so that this can be loaded by a game. (i.e. the regions can be blitted). How would you like to do it? It would be nice to be able to load bitmap and have a "region marking" tool. Actually this could be used more generally to add markers on sprites (e.g. for attachments or emitters). Regions (and markers) could be named. A region would effectively be a sprite, and markers within it would be markers on the sprite (and associated with it on export). After editing I could then export the metadata to file (flat text or YAML) which I could load into a game or pre-process into C structs.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=30

From xof...@gmail.com on October 09, 2011 22:33:58

I second this request, a feature like this would be very useful for setting hotspots etc for game sprites. Regions should also be settable for each frame separately. XML export of the per-frame info (frame delay, regions/hotspots) would be nice to have as well.

From Eiye...@gmail.com on December 16, 2011 08:32:40

I third this request! ;)

@dacap dacap added this to the v1.4 milestone Aug 31, 2014

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dacap commented Jul 10, 2015

See #721 and #722

@dacap dacap modified the milestones: v1.2, v1.5 Mar 8, 2016

@dacap dacap added the slices label Oct 6, 2016

I'd like an option to export the marked regions as separate files, if possible with custom file paths (so they can be exported to separate folders with specific filenames).

That would vastly improve my Minecraft texture pack making workflow.

@dacap dacap modified the milestones: v1.2, v1.3 Sep 12, 2017

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