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Tilemap features for first stable v1.3 #3240

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@dacap

For a first v1.3, we should need the following items from #977:

  • Export tileset (UI and CLI), we've used https://github.com/dacap/export-aseprite-file so far
    • Export tilemap
  • When a sprite contains tilemap layers, the sprite properties dialog should show a section of "tilesets":
    • We should be able to reorder tilesets
    • We should be able to add new tilesets
  • Copy and paste tiles in the color/tiles bar doesn't work
  • Painting in manual mode in non-zero empty tiles (tiles with a non-zero index but with all pixels=0) doesn't work (?)
    • It looks like it does work, so I'm not sure if there is a special case were it stops working
  • Painting in manual mode clears empty tiles with non-zero index and undo doesn't work Tilemap Duplication and overly aggressive merging  #3351

All other features will appear progressively in the v1.3.x series.

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