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bmp_file_header fields are incorrectly set on bmp export #3534

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@Arecher

Aseprite and System version

  • Aseprite 1.3-beta21-x64
  • Windows 10

Thought I would make this a separate bug report. Contributors at the Godot Engine project have looked into the bmp files not properly importing, and found that something about the bmps is in fact incorrecly set.

The fields bmp_file_header.bmp_file_size and bmp_info_header.bmp_size_image are incorrectly set

Here is the specific post, seems like something that might need investigating further:
godotengine/godot#66238 (comment)

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bughigh prioritypersistenceIssues about loading or saving files / persisting information on disktime-2

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