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Maltese Characters #3699

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DimensionalSpace opened this issue Feb 20, 2023 · 13 comments
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Maltese Characters #3699

DimensionalSpace opened this issue Feb 20, 2023 · 13 comments
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@DimensionalSpace
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Describe your bug report or feature request here
I am making a translation of Aseprite but it seems that the default font does not have the following characters: ċ, Ċ, Ġ, ġ, Ħ, ħ, ż, Ż

Aseprite and System version

Any

Can you please add these 8 characters?

Thanks!

@DimensionalSpace
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It would give out this font instead:
image

@dacap dacap self-assigned this Feb 20, 2023
@DimensionalSpace
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its a bug in the font

@DimensionalSpace
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it has no maltese characters

@DimensionalSpace
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Do tell me when its fixed!

@ElderlyGlek
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Is the lack of Cyrillic in Aseprite's font considered a bug?

@dacap
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dacap commented Feb 22, 2023

I have an extended version of the font with Cyrillic characters, but still a lot of Unicode chars to fix (or support for non-continuous range of Unicode chars must be added for the sprite sheet fonts). Something I have to work on in a near future.

@DimensionalSpace
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So when will they be added?

@DimensionalSpace
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DimensionalSpace commented Feb 23, 2023

I have an extended version of the font with Cyrillic characters, but still a lot of Unicode chars to fix (or support for non-continuous range of Unicode chars must be added for the sprite sheet fonts). Something I have to work on in a near future.
@dacap
Can I do it? I know how to use fontforge, I just need the directory of the file.

@ElderlyGlek
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I have an extended version of the font with Cyrillic characters, but still a lot of Unicode chars to fix (or support for non-continuous range of Unicode chars must be added for the sprite sheet fonts). Something I have to work on in a near future.

@dacap and… Should we expect this in 1.3.0?

@dacap
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dacap commented Mar 24, 2023

Hi there! This issue is always in my mind, recently I opened the font to continue working but wasn't able to make big progress. I'll try to make some progress today and tomorrow which was casually my plan.

dacap added a commit to dacap/laf that referenced this issue Mar 27, 2023
Useful to create empty codepoints (with a red block) to use the
fallback font option when a SpriteSheetFont is a work-in-progress.

Related to aseprite/aseprite#3699
dacap added a commit to dacap/aseprite that referenced this issue Mar 27, 2023
Some glyphs are from an old Aseprite version with Cyrillic alphabet,
but I have complete it with some extra chars (e.g. Maltenese aseprite#3699).
Still a work-in-progress.

Related to:
https://community.aseprite.org/t/russian-language-aseprite/1851
https://community.aseprite.org/t/cyrillic-font-on-macos/4078
@dacap dacap added this to the v1.3-rc2 milestone Mar 29, 2023
@dacap dacap closed this as completed Mar 29, 2023
@ElderlyGlek
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@dacap it seems to me that the Cyrillic alphabet looks unfinished in places, as an example, extra spaces, characters that are lower than others.

1

2

@dacap
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dacap commented Mar 31, 2023

Hi @ElderlyGlek, the font is not yet finished and it will be a work-in-progress for some time, it'll take some iterations to do the adjustments. For other issues you find w/the font I'd highly recommend you to create a new issue specifically with all the problems.

About that some characters that look lower than others, it's because the 7px of height is not enough to fit, in your case, the alternative could be this:

image

If it looks good enough, I can update the font for the next release.

Anyway I recommend you to create a new issue if you find a set of problems with the font.

@ElderlyGlek
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Hi @ElderlyGlek, the font is not yet finished and it will be a work-in-progress for some time, it'll take some iterations to do the adjustments. For other issues you find w/the font I'd highly recommend you to create a new issue specifically with all the problems.

About that some characters that look lower than others, it's because the 7px of height is not enough to fit, in your case, the alternative could be this:

image

If it looks good enough, I can update the font for the next release.

Anyway I recommend you to create a new issue if you find a set of problems with the font.

@dacap editing the font turned out to be easy, so I can offer my own version of the corrected characters to make your work easier.

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