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What steps will reproduce the problem? 1. Create a new sprite.
2. Add about 7 frames to it.
3. Click frame 5.
4. Click the gear.
5. Click set loop section.
6. Open the mini editor. (If it's not open)
7. Click play on the mini editor.
8. Ctrl+N
9. OK.
Infinite loop. (Probably, anyway. Therefore no aseprite-memory.dmp) What is the expected output? What do you see instead? I expect the loop section to be per file and not global, I suppose. What version of the product are you using? On what operating system? Aseprite 1.0.1 on Windows Vista 32 bit.
From kirby...@gmail.com on June 10, 2014 02:30:42
What steps will reproduce the problem? 1. Create a new sprite.
2. Add about 7 frames to it.
3. Click frame 5.
4. Click the gear.
5. Click set loop section.
6. Open the mini editor. (If it's not open)
7. Click play on the mini editor.
8. Ctrl+N
9. OK.
Infinite loop. (Probably, anyway. Therefore no aseprite-memory.dmp) What is the expected output? What do you see instead? I expect the loop section to be per file and not global, I suppose. What version of the product are you using? On what operating system? Aseprite 1.0.1 on Windows Vista 32 bit.
Original issue: http://code.google.com/p/aseprite/issues/detail?id=409
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