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Undo/redo each step of selection transformations step-by-step #424

aseprite-bot opened this Issue Aug 20, 2014 · 3 comments


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aseprite-bot commented Aug 20, 2014

From davidcapello on July 16, 2014 22:25:22

What do you need to do?
Select a portion of the sprite, move it, rotate it, scale it, and then undo step-by-step (first we should be able the undo the scalation, then the rotation, the translation, and finally the selection).

How would you like to do it?
With the normal Ctrl+Z or Edit > Undo action.

Original issue:

@dacap dacap removed the undo label Aug 31, 2014


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dacap commented Aug 31, 2014

Note: the transformation should be done in a temporal "floating" layer that should be part of the sprite. In this way we don't need to do all transformations in a whole "undo transaction".

@dacap dacap added this to the v1.0 milestone Aug 31, 2014

@dacap dacap self-assigned this Aug 31, 2014

@dacap dacap modified the milestones: v1.1, v1.0 Aug 31, 2014

@dacap dacap added high priority and removed medium priority labels Nov 15, 2014


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dacap commented Jun 2, 2015

Related issues to this one #690 and #275

dacap added a commit that referenced this issue Jun 2, 2015

Patch a possible crash when dropping pixels onBeforeFrameChanged
This is not a "real fix". But we hope the program at least doesn't crash
in this scenario.

Reviewed this problem on #275, #424, and #690

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dacap commented Aug 28, 2015

This change is too big for v1.1

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