User can insert markers between frames on timeline. If there is a marker before the currently selected frame -- and/or a marker after the selected frame, Aseprite treats that frame range (from first marker or beginning of timeline to second marker or end of timeline) as a Loop Section.
This way, if your timeline contains several animations, you can quickly preview any one simply by selecting a frame inside it and hitting PLAY.
Setting a Loop Section manually would override markers.
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