Add support for double-wide pixels #567

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dacap opened this Issue Dec 18, 2014 · 11 comments

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dacap commented Dec 18, 2014

We should be able to specify pixel ratio for the image. (E.g. to draw images like these ones)

@dacap dacap added this to the v1.2 milestone Dec 18, 2014

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DragonDePlatino Jan 11, 2015

Hey, that's a really great idea! It would certainly help with working with C64 images.

If I could make a suggestion, perhaps you could preview the double-sized image by holding a key? Or maybe pressing a key could toggle between normal and double-pixels?

Hey, that's a really great idea! It would certainly help with working with C64 images.

If I could make a suggestion, perhaps you could preview the double-sized image by holding a key? Or maybe pressing a key could toggle between normal and double-pixels?

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wiebow Apr 27, 2016

Has this ever been followed up? Or is it a lost feature? I for one would REALLY like to have this.

wiebow commented Apr 27, 2016

Has this ever been followed up? Or is it a lost feature? I for one would REALLY like to have this.

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dacap Apr 27, 2016

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Hi @wiebow, actually this feature doesn't have a high priority. Anyway you can 👍 it so we can keep track of how much interest there is about it.

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dacap commented Apr 27, 2016

Hi @wiebow, actually this feature doesn't have a high priority. Anyway you can 👍 it so we can keep track of how much interest there is about it.

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wiebow Apr 27, 2016

It will be a blessing for C64 pixelers who use Linux, as the majority of pixelling tools for the C64 are on Windows. :(

wiebow commented Apr 27, 2016

It will be a blessing for C64 pixelers who use Linux, as the majority of pixelling tools for the C64 are on Windows. :(

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ewenig May 6, 2016

Seconding this, I recently switched from Grafx2 to Aseprite, and wide pixel editing is an indispensable tool for C64 multicolor graphics editing.

ewenig commented May 6, 2016

Seconding this, I recently switched from Grafx2 to Aseprite, and wide pixel editing is an indispensable tool for C64 multicolor graphics editing.

@dacap dacap modified the milestones: v1.2, v1.3 May 6, 2016

@dacap dacap self-assigned this May 6, 2016

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dacap May 6, 2016

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I'll start working on this.

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dacap commented May 6, 2016

I'll start working on this.

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DragonDePlatino May 6, 2016

Great! This'll definitely help out us C64 spriters. I occasionally do C64
work in ASEprite so this'll be an immense help.

On Fri, May 6, 2016 at 11:58 AM, David Capello notifications@github.com
wrote:

I'll start working on this.


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#567 (comment)

Great! This'll definitely help out us C64 spriters. I occasionally do C64
work in ASEprite so this'll be an immense help.

On Fri, May 6, 2016 at 11:58 AM, David Capello notifications@github.com
wrote:

I'll start working on this.


You are receiving this because you commented.
Reply to this email directly or view it on GitHub
#567 (comment)

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wiebow May 7, 2016

That is great to hear!!!! Thanks so very much!

wiebow commented May 7, 2016

That is great to hear!!!! Thanks so very much!

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dacap commented May 23, 2016

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wiebow May 27, 2016

That's great. So happy :)

wiebow commented May 27, 2016

That's great. So happy :)

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dacap May 31, 2016

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This will be released in v1.2-beta1 in a couple of weeks

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dacap commented May 31, 2016

This will be released in v1.2-beta1 in a couple of weeks

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